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  29 Normal price: 
  29 DISCOUNT PRICE
  16 SUPPLIER: 
  13 Supplier: 
   8 J A LOCKERBY                    44 HYDE PLACE                   ALESHAM                         CANTERBURY                      KENT                            CT3 3AL
   7 ''"PLEASE MAKE CHEQUES/P.O's.      PAYABLE TO J A LOCKERBY"
   4 EIGHTH DAY SOFTWARE             18 FLAXHILL                     MORETON                         WIRRAL                          MERSEYSIDE                      L46 7VH
   4 CASSETTE    
   3 TROLLDISC 
   3 TARTAN SOFTWARE (SA)            61 BAILIE NORRIE CRESC          MONTROSE                        ANGUS                           DD10 9DT
   3 BENEATH FOLLY
   3 "TROLLDISC"
   3  1988 S.A.E.C.
   3                               
   3                   
   2 See Tape 17 for review details.
   2 SEE TAPE 23 FOR REVIEW DETAILS
   2 SEE TAPE 20 FOR REVIEW DETAILS
   2 SEE TAPE 19 FOR REVIEW DETAILS
   2 SEE TAPE 18 FOR REVIEW DETAILS
   2 SEE TAPE 11 FOR REVIEW DETAILS
   2 MATAND SOFTWARE                 29 MOORLAND ROAD                MICKLEOVER                      DERBY                           DE3 5FX
   2 MARLIN GAMES                    19 BRIAR CLOSE                  NAILSEA                         BRISTOL                         BS19 1QG
   2 INVESTIGATIONS
   2 CASTLE THADE
   2 BLACK KNIGHT ADVENTURE
   2 ATLAS ADVENTURE                 SOFTWARE
   2 ANDREW LOWE                     22 PEAKDALE AVENUE              GOLDENHILL                      STOKE-ON-TRENT                  STAFFS                          ST6 5QP
   2 ;"Press ""R"" to read again"
   2 ;"PRESS A KEY":
   2 ;"IS  LOADING":
   2 24 MAES Y CWM
   2 ''"PLEASE MAKE CHEQUES/P.O's.      PAYABLE TO A LOWE"
   2 '"STAR RATING   
   2                    
   1 tree again to where roots are   oozing a sticky, tar-like subst-ance and fill the tin. Press redand press black to be told that a crystal is near. You can't getit yet, though!
   1 to be solved. Some are fairly   simple such as giving a bone to a wolfhound to let you pass it, but others, like dealing with   rusty gates and evil forces,    require a bit more thought.
   1 the north bank for the next     visit.
   1 island, and a dozen or so       nursery rhymes to be sorted out.What's wrong with them? Well,   Humpty Dumpty can fall off his  wall without breaking, the cow  can't jump over the moon and BaaBaa Black Sheep isn't black.
   1 here. Get the crystals in the   order of red, green, blue and   pink, by the following methods:
   1 driver - remember the screws on the grandfather clock? At the   top, the crystalometer in green mode will show that a crystal is
   1 disclose a lever. Pull this and return to the section of the    mine where you will be able to  go east and get a basket.
   1 crystalometer in pink mode and  press black, you have located   another crystal, but, as usual, you can't get it yet!
   1 a hole. Mend it with the page   and the tar and pull it into thewater. Before going in the boat,make sure you have the handle,  tin, cigarettes and the cheese  plant. Everything else except   the helmet and the crystalometercan be left in the valley.
   1 `2.95+`1.95=`4.90
   1 Z$="                                "
   1 You will now hear a recorded  message and all that is left to do now is to go DOWN the well   (wearing the climbing boots) andpress the button you will find  there.
   1 You will find the mighty     sword Excalibur past the room   containing the winch.
   1 You take the part of a knight whose task is to rid a beautifulEnglish valley of the evil Black
   1 You play the part of Shirley    Combes, secretary to Sherlock.  One day you receive a phone calltelling you that the children onthe Isle af Nursree are rioting because all the rhymes on the   isle are wrong.
   1 Winkie would take the nightie orthat Miss Muffet is scared of   spiders? And it's fairly obviousthat the vinegar is for Jack.
   1 Why is the hotel locked? How do you deal with a stubborn donkey?Who is the lady in the golden   cage?
   1 When the evil she-wizard     Crania throws a spell at you,   reflect it back with Excalibur. Crania will not vanish swearing revenge.
   1 When outside the shop, open   the envelope and read letter.
   1 Well, now that I've got my oneand only complaint out of the   way, it's on with the game.       There are plenty of problems
   1 Wear the helmet and JOIN CABLEthen your crystalometer is readyto detect crystals. Experiment  with the buttons to find out    what happens.
   1 Wander around a bit, mapping  as you go until you find a moun-tain hide-away. Hidden in the   junk here you will find a pole, and to the south you will find aportcullis. The handle from the well will open this, and you    will soon be in a cave contain- ing a chest, which can be       unlocked with the key.
   1 Wake Arthur to complete the  game.
   1 Wait until the dog appears   and follow it back to the swarm of dogs. They will be so pleasedthat you have freed their friendthey will give you a whistle to summon them if needed.
   1 Wait in the forest for the    nymph to appear. Give her the   flower and say hello.
   1 WITCH HUNT/THE CUP
   1 WHAT ARE THE FOLLOWING                ADVENTURES?
   1 Unlock the door to Camelot    with the ivory key.
   1 Unfortunately you are all too often told that ""You can't find that anywhere"" when you try to  examine something or some place which is a bit illogical since  the text says otherwise!
   1 To the west you will see a    grandfather clock, examine this carefully and everything else   that is mentioned here. Put the
   1 To safely cross the tightrope across the chasm break the      ladder. Drop the rungs and you  are left with a long pole which will help you keep your balance.Now cross the chasm.
   1 To complete the game all you  have to do is put the nursery   rhymes in order, find your cat -which has disappeared, repair   your boat and leave the island.
   1 Thumbscrew - 100   knife - 100
   1 This is a two part text only    GAC'd adventure. Each part is   treated as a separate adventure but you will need a password    from the end of part 1 before   you can play part 2.
   1 This is a text only adventure written with GAC. I must admit  that when I first saw the game  I cringed, nursery rhymes are   not my favourite subject.
   1 This brings me to my only     criticism of the game. How many people DON'T know that Willie
   1 There is no apparent use for:
   1 There are no problems down belowapart from the maze.
   1 The solution to Competition 19  was 
   1 The slaughter room shows KNIVES but the game responds only to   KNIFE.
   1 The nymph and unicorn will   fall madly in love with each    other and the unicorn will give you a set of pipes with which tosummon him if needed.
   1 The hut to the south will give  you a pipe if you examine the   toys. Do not go to the hut      further south unless you have   the chain, which you must give  to the ghost in exchange for a  beach ball.
   1 The hungry lighthouse keeper  will give you a paperweight in  exchange for the cheese and     pickle ""sand-witch"". On the     second floor, examine the beds  to find a toolbox and a screw-
   1 The handle will lower the     bridge across the ravine so you CAN get back to the valley.
   1 The beach ball will get you tothe lighthouse if you WAIT untilthe tide is in, then BLOW BALL.
   1 The basket is a trap and the  cheese plant is the bait so SET TRAP and WAIT at the animal's   lair.
   1 The Hammer of Grimmold
   1 Take the envelope when it is  offered to you by the centaur.  Take the shovel in payment.
   1 Take the crock of gold and    give it to the leprechaun. He   tells you to snap your fingers  if you need his help.
   1 Take and examine the logs to  find an axe.
   1 THE RETURN OF JOCK
   1 THE JADE STONE               
   1 THE JADE STONE
   1 THE HELM                     
   1 THE HAMMER OF GRIMMOLD        
   1 THE GOLDEN APPLE
   1 THE FIENDERY                    ELM ROAD                        FARINGDON                       OXFORDSHIRE                     SN7 7EJ
   1 THE FIENDERY
   1 THE EXTRICATOR                
   1 THE DOOMSDAY PAPERS
   1 THE CASE OF THE MIXED UP        SHYMER
   1 THE CASE OF THE MIXED                 UP SHYMER
   1 THE BOGGIT                   
   1 TEXT      
   1 TEN LITTLE INDIANS
   1 Snap your fingers and tell   the leprechaun to go south. Waitfor the witch and break her     wand.
   1 Send us a large S.A.E. with a   list of the map(s) you require.
   1 Send for a copy now.
   1 See Tape 6 for review details.
   1 See Tape 15 for review details.
   1 See Tape 14 for review details.
   1 See Tape 12 for review details.
   1 Scales     Oar    Skull
   1 SUBSCRIPTION DETAILS
   1 STAR RATING
   1 SPYCATCHER
   1 SOLUTIONS: ENERGEM ENIGMA
   1 SOLUTION TO INCA CURSE
   1 SIX-IN-ONE
   1 SIDE 2 DETAILS
   1 SHIPWRECK/CASTLE EERIE          
   1 SEE TAPE 22 FOR REVIEW DETAILS
   1 SECRET MISSION               
   1 SCARY MANSION
   1 Release the mole at the caved-in exit, it will dig a tunnel.  GO TUNNEL and you will be on themain road of a deserted village.
   1 ROBIN OF SHERWOOD             
   1 RED - You need the rope and   the pipe. LIE on the mattress inthe old dormitory and with the  crystalometer in red mode, SLIDEVISOR to see the crystal. PLAY  PIPE then CLIMB ROPE.
   1 REALM OF DARKNESS            
   1 REALM OF DARKNESS
   1 Play the pipes and ask the   unicorn to break the door for   you.
   1 PRIDE OF THE FEDERATION
   1 PLEASE MENTION SPECTRUM     ADVENTURER WHEN ORDERING TAPES.  ALL PRICES SHOWN INCLUDE P&P.
   1 PINK - INSERT the key in the    clock and wind it. Examine the  clock then the face. UNDO SCREWSand REMOVE FACE and examine the hole. Remove the plate and exam-ine the hole again to see a 17  jewel cog. SLIDE VISOR and EXAM JEWEL then GET PINK.
   1 PEARL SOFTWARE                  41 UWCH-Y-DRE                   CORWEN                          CLWYD                           LL21 0BP
   1 Oil the winch and turn it.   This will open a portcullis in  another room.
   1 Off you go to put things right  when your boat is dragged on to some rocks and you have to swim ashore.
   1 OXFORDSHIRE
   1 ODDS + ENDS
   1 Now get the key, ladder, rope   and blue stones. DO NOT drop thestones or they will turn into   useless powder. Get the transla-tor for the signs.
   1 North from the grandfather    clock then east will take you toa well-worked section of the    mine where there is a puddle.   Fill the tin then open the trap-door and go down.
   1 NOT BAD    
   1 N,F;"CREDITS ":
   1 N,F;"  DISCOUNT ADVENTURES":
   1 Membership is free. send a      S.A.E. for full details now.
   1 Maximum points = 9700
   1 Make sure you don't miss an     issue of Spectrum Adventurer by taking a subscription at these  special prices.
   1 MATCHMAKER
   1 MAFIA CONTRACT I             
   1 Light the lamp to blind the   rockworm.
   1 Lean the ladder against the   large tree.
   1 LORDS OF TIME
   1 LOADER    
   1 Knowledge which was handed      down by the Ancients,  and      faithfully recorded by the      Wise Ones.  This Knowledge      deals with the pastime  of
   1 Knock on the door of the shop and go inside.
   1 Knight who has plundered and    burned the land, not to mention a spot of murder and unlawful   imprisonment!
   1 Kill the dark knight with the short sword.
   1 JEWELS OF BABYLON
   1 JADE NECKLACE
   1 J O'LEARY                       8 CABLE HOUSE                   LLOYD STREET                    LONDON                          WC1 9QT
   1 J BENTLEY                       10 WHEATLANDS PARK              REDCAR                          CLEVELAND                       TS10 2PD
   1 In the sand dungeon LOOK UP and you will see light above. USE   ROPE to get up - the rope stays in your inventory.
   1 In the panelled room UNLOCK     PANEL - WITH KEY and GO PANEL tothe sacred store room and get   the red stone.
   1 In the first location, examineand get the cheese plant, then  head south until you see tracks on the path. Examine these to   find a key, then continue south until you see a well in the     picture which is not mentioned  in the text.
   1 In the clearing GET BRANCH and  REMOVE LEAVES, you will now havea stick. At the door USE STICK  to break the latch. Then get a  rock and USE ROCK to break the  lock. Now GO DOOR.
   1 In the chest is a crystalomet-er for detecting Energems, but  it needs some equipment to make it work.
   1 In the boat, you can only go  north until you are thrown into a whirlpool and eventually depo-sited in a small pool with the  remains of the boat around you.
   1 In an ante-chamber, you will  find a magnet in a box. Drop    this in the valley along with   the lantern. Leave the pole on
   1 If you would like to win a threeissue subscription to Spectrum  Adventurer then take a look at  the scrambled letters on the    next page. All you have to do isunscramble them to reveal the   titles of three adventures.
   1 If you throw the salt at the ice creature he will melt.
   1 If you have trouble carrying  things here, drop unwanted      articles by the clock so that   you will know where they are.
   1 INVESTIGATIONS     
   1 IN SEARCH OF ANGELS
   1 ICE STATION ZERO
   1 I have no reservations about  recommending this game. It's    worth the asking price, so buy  it.
   1 I am always eager to add to my  volumes anything concerning     adventures. If you have any mapsor solutions to any adventures  please send them to me care of  S.A. If I use them in the cavernyou will receive a 3 issue      subscription to the magazine.
   1 However, in the interests of  providing you with details of   the game, I loaded it, and, muchto my surprise, found it to be  not a bad little game. There    are around 40 locations on the
   1 Here we are folks with yet      another free competition.
   1 Head north past the start of  the game then west and examine  the leaves when you are deeper  in the forest. You will find a  lantern which you can collect   later.
   1 HUGO LODGE                      16 AZALEA CLOSE                 CARDIFF                         CF2 7HR
   1 HOMICIDE HOTEL
   1 HEAVY ON THE MAGICK           
   1 HAWK ADVENTURING                29 HOLLOWGATE                   BARNBURGH                       SOUTH YORKS                     DN5 7BH
   1 HAMPSTEAD                    
   1 Go west of the rainbow and    give the shovel to the nymph.   Tell her to ""go east and dig.""
   1 Go to the gate outside the   witch's cottage and ring the    bell to summon the eagle. Tell  her to go north and get the peg from the dog's kennel.
   1 Go through the gate of the   cottage then NE and NW to the   back door.
   1 Go back through the portcullis. You must close it to get the    handle which will be needed     later, and the key too, so drop them in the valley.
   1 Give the coin to the woman in return for the lamp.
   1 Get the blanket, match and      chisel and go to the pool. BOARDBOAT then WEST to the fire room.To avoid problems here SMOTHER  FIRE then get lamp and LIGHT    LAMP - WITH MATCH, don't just   say USE MATCH.
   1 Get the basket when the mole  is in it. There is a maze to thenorth so get some items to use  as markers.
   1 GREEN - You need the lit      lantern in the lighthouse. Exam-ine and open the cabinet, SLIDE VISOR, examine the light, GET   GREEN and DROP LANTERN.
   1 GRAPHTEXT                       162 BOURNE AVENUE               HAYES                           MIDDLESEX                       UB3 1QT
   1 GOOD                                          
   1 From the valley go west then  south to a narrow ledge, then   east to the side of the river.  South of here is a low damp     cave, put your LANTERN ON here. Go up and search for a place of worship.
   1 Follow the eagle until she    takes you to her nest. Hit the  chicks and the eagle will thank you for teaching them some      manners and in return will give you a bell so that you can call her where needed.
   1 Five 25p discount vouchers whichcan be used in our exchange clubwill be sent with each order.
   1 Finished with an adventure?
   1 Find the nymph and give the  bridle to her. Tell her to      follow you.
   1 Find the big rock, drop every-thing, lift the rock and take   the bridle.
   1 Find the Llama and take his   flower.
   1 FOUR MINUTES TO MIDNIGHT
   1 FORGOTTEN CITY
   1 FARINGDON FIEND
   1 Exploration around here, by   going south to a short passage, then east, will bring you to a  door. Unbolt it then go east to find a man chain-smoking. Give  him the cigarettes, then examinethe table to find a pair of     climbing boots, wear them.
   1 Examine the bush to find an   ivory key.
   1 Examine it and the bucket to    find some cigarettes, then get  the handle and the rope. Go     south to a valley which is a    useful central place for dropp- ing things to collect later.
   1 Examine everything and take   the helmet. Don't forget to readthe inscription on the altar!
   1 EXCHANGE CLUB
   1 EXCALIBUR SOFTWARE              UNIT 209                        TELSEN INDUSTRIAL               CENTRE                          55 THOMAS STREET                ASTON                           BIRMINGHAM                      B6 6TN
   1 EXCALIBUR & GNOME RANGER (1)
   1 ENERGEM ENIGMA               
   1 Don't let it gather dust on a   shelf!
   1 Don't hang around the sand      dungeon too long or you will be smothered. Once down you need   the red stone and ring to enter the secret passage, this is the only way to reach the golden    eagle.
   1 Dig here and examine carefullywhat you find, then dig again to
   1 DRAGONSLAYER
   1 DOME TROOPER
   1 DEADLY MISSION
   1 DAVY JONES LOCKER/              THE CHALLENGE
   1 Created with Ramsoft MakeTZX
   1 Could you enter Castle Thade anddefeat the Lord of Darkness?
   1 Coins - 500     Statue - 400
   1 Chandelier - 200    Bowl - 150
   1 Carry on west to the north    bank of the river...did you     bring the pole? Vault the river and explore the locations you   will find by going up a tree.
   1 Carry on east to the remains  of a fire where you will find a page from a manual, which you   should read and keep. On the    west bank of the river, follow  the tracks and examine the      bushes to discover a boat with
   1 CROWN OF RAMHOTEP/              PROSPECTOR
   1 CONTRIBUTORS
   1 COLDITZ                      
   1 CODE      
   1 CLUB PRODUCTS AND SERVICES
   1 CASTLE THADE REVISITED       
   1 CASTLE BLACKSTAR             
   1 C$="TO ENERGEM ENIGMA      BY J ROWE"
   1 C$="Solution to Gnome Ranger, Part 1           By R Batey"
   1 C$="Solution to                     The Pawn."
   1 C$="More than 200                   adventures listed               here."
   1 C$="Just what it says!"
   1 C$="Hints on Forest                 At Worlds End."
   1 C$="End of part 1. More next month."
   1 C$="Another exciting Dr             Goo adventure."
   1 C$=" Welcome to Spectrum Adventurer   Published by S.A.E.C.                        4 Kilmartin Lane                CARLUKE                         Lanarkshire                     SCOTLAND                        ML8 5RT":
   1 C$="  TO EXCALIBUR, SWORD OF KINGS            BY  R BATEY"
   1 C$="  Are you having problems with    an adventure? HELPLINE is a     free service which could save   you from death, destruction,    and much worse (if such a       thing is possible)."     
   1 C$="  All you have to do is look      at the list of adventures on    Side 2 and write to the         person who can help you with    your problem. Please include    a S.A.E. with your letter or    an international reply          coupon if you are writing       from abroad."
   1 Break the trapdoor with the   axe.
   1 Blow the whistle and tell thedogs to find the unicorn. Followthe dogs.
   1 Because of the well known     rhymes in the game, there reallyisn't a great deal to be solved.
   1 Backnumbers and single issues   cost `2.00 (U.K.) `2.50 (Europe)`3.50 (Overseas) for each issue.
   1 Back to the valley and along  the ledge to a nest and an egg. Take the egg to see what happensthen put your crystalometer intoblue mode and press black. Yes, it's the blue Energem, but you  can't get it yet!
   1 BORED OF THE RINGS            
   1 BLUE - The paperweight is a   substitute egg. Examine the     ledge to see the nest, drop the paperweight, SLIDE VISOR and    examine egg, then GET BLUE.
   1 At the start of this game you will have to do a fair amount ofexamining to find a variety of  objects before you can get down to the nitty-gritty of solving  problems.
   1 At the edge of the undergroundriver where the floor is sandy, DIG for an empty tin. Go up the
   1 Anyone who has played THE EXTRI-CATOR will already have sampled the excellent programming of    Precision Games, and will know  the start of the story to which this game is a sequel.
   1 All in all, this is a nice    adventure to play. The puzzles  are logical and fun to solve.   I've managed to find a use for  most of the objects I've come   across, but the chastity belt   has got me stumped!
   1 AZTEC HUNT FOR THE SUN GOD   
   1 ANDY MACGREGOR
   1 ALL PAYMENTS IN STERLING PLEASE
   1 A FISTFUL OF BLOOD              CAPSULES
   1 ;"The Troll                                                          and                                                     Discount Adventures"
   1 ;"STOP THE TAPE":
   1 ;"SPECTRUM 
   1 ;"PRESS A KEY"
   1 ;"P-00{00} TAPE 23 
   1 ;"OVERSEAS ADD `1.00"
   1 ;"NUMBER OF ISSUES"        
   1 ;"NUMBER 21
   1 ;"MAY  1988"
   1 ;"EDITOR William Young":
   1 ;"3      6      12"
   1 ;"           June  Rowe":
   1 162 BOURNE AVENUE
   1 ''"STAR RATING   
   1 ''"PLEASE MAKE CHEQUES/P.O's       PAYABLE TO J A LOCKERBY"
   1 '"will ask you to help them. This adventure is chock-a-block with problems to be solved and       positive thinking is a must!"
   1 '"they give me the impression thatthe game hasn't been fully play tested."
   1 '"that nothing in this game reallyis nothing!"
   1 '"subscription will begin at the  end of the current one. The     closing date for entries is the 10th JUNE 1988."
   1 '"Unless I'm very much mistaken,  this is the first 128K game thatwe have reviewed for the        Spectrum. So, if you only have  48K just sit back and see what  you are missing."
   1 '"U.K.        `5.00  `10.00 `18.00"
   1 '"To use the porthole you need thering and blue stone going up OR"
   1 '"The store room sign is ""DEATH TOGO WEST UNPREPARED"". The slave  room sign is ""DO NOT DESCEND""."
   1 '"The fiendish purpose of this    adventure is to turn the player into a gibbering maniac. How canthis be, I said to myself, when the game comes complete with a  fiendish solution."
   1 '"The Dragonslayer  Andy MacGregor":
   1 '"Overseas    `10.00 `18.00 `36.00"
   1 '"Once you've done that send your answers to us at S.A.E.C. Shouldthe winner already have an      existing subscription, the new"
   1 '"Join our exchange club and swop it for another one. We probably have more adventures on our     books than you will find in yourlocal computer store.
   1 '"How do you solve this dastardly crime? Well, you can search the Forbes' mansion and surrounding ground for clues.
   1 '"Get the flint and USE CHISEL,   you will now have a ring but youcan't wear it. The flint has    vanished. It's best not to hang around here too long."
   1 '"For a maximum score leave all   objects and treasures inside thetemple and go to the clearing."
   1 '"Europe      `7.50  `12.00 `24.00"
   1 '"Castle Thade is a two part, puretext adventure."
   1 '"(A FISTFUL OF BLOOD CAPSULES AND   SCARY MANSION - ONLY `6.00)"
   1 '"   The Troll    Richard Batey":
   1 '"     Press ""T"" for The Troll"
   1 '"     Press ""Q"" to quit"
   1 '"     Press ""D"" for details of        discount adventures"
   1 '"        Press ""Q"" to quit"
   1 '"         
   1 "down. DO NOT drop the blue stoneuntil you are finished."
   1 "These are only some of the      questions you will ask yourself in this exciting adventure."
   1 "  You can also interact with thevarious characters in the game  although I found that the SAY TOcommand was useless as no one   seemed to want to listen to you,but QUESTION (character) would  give you lots of information."
   1 "  You awake inside the caves in a pentagram and once you find a way out of the first location   you will meet various demons who"
   1 "  You are Chief Detective John  Shaw and you have to solve the  murder of Lord Anthony Forbes   within the next 14 hours."
   1 "  Time is important in Investig-ations and one feature I don't  like is that there are times    when you have to WAIT before youcan do certain things."
   1 "  There are also exits shown in the text which are wrong. I     don't think they would affect   the solution to the game but"
   1 "  The identity of the author of this diabolically fiendish game is a secret, but it will be     revealed in the game if you have""the wit to spot the clues!"""
   1 "  Some of the locations in this PAW'd adventure contain graphicsand some graphics appear when   certain objects are examined."
   1 "  Side 2 of the tape contains   Fiend Music - listen to it, it  might relieve the strain on yourbrain!       STAR RATING   
   1 "  I have yet to finish this     adventure, and I will try to do so. But it isn't as polished as it should be. However, it's not expensive and you certainly     won't finish it at one sitting."
   1 "  Folly in this game is Folly   Hill and it is rumoured that    treasure exists in the caves    under the hill. Your attempts tofind an entrance to the caves   roused somebody or some thing   (probably the Faringdon Fiend   Groper and Public Nuisance), andyou lost consiousness."
   1 "  Fifteen minutes later when I  had still to leave the first    location, I suddenly realised"
   1 "  Don't expect to solve this    adventure at one sitting. Forgetabout treasure, try to escape   with your life and your sanity. This game had me sitting up halfthe night, and will no doubt do so for many nights to come."
   1 "  Beneath Folly is a GAC'd game and contains some graphics whichin the authors own words are notpretty, but are essential if youwant to make any progress."
   1 "  As you might expect, there is lots of text in the game, but itis marred by some of the most   appalling spelling errors I haveever seen!"
   1 "      --------------------           ----------------------         ------------------------       --------------------------     ----------------------------   ------------------------------ --------------------------------
   1  adventuring and each month      I will open my chests with      a solid gold key and share      with you the Knowledge  to      be found in  these  tomes.
   1  Welcome to Spectrum Adventurer   Published by S.A.E.C.                        4 Kilmartin Lane                CARLUKE                         Lanarkshire                     SCOTLAND                        ML8 5RT6 
   1  THE REALM                     
   1  THE INFERNO                   
   1  THE FLOBY LEAN":
   1  THE CUP                      
   1  SPY TREK                     
   1  SEABASE DELTA                 
   1  S.A.E.C. 1987
   1  Revisited":
   1  ROBIN OF SHERLOCK            
   1  PRINCE OF TYNDAL
   1  MO DRONE":
   1  MARIE CELESTE                
   1  MADCAP MANOR                  
   1  INCA CURSE
   1  GIRLS EVEN GEER":
   1  EXCHANGE 
   1  COMPETITION
   1  1988 S.A.E.C."
   1    Eagle - 2500   Brush - 500
   1    -------------------------------- ------------------------------   ----------------------------     --------------------------       ------------------------         ----------------------"
   1     J MARSHALL    
   1      NEXT PROGRAM ON SIDE 1:-     THE TROLL & DISCOUNT SOFTWARE 
   1         Z 
   1         Jd
   1             Greetings,                 fellow adventurers.            I am the Troll whose          cavern is full of chests       packed with leather bound       volumes of pure knowledge.
   1                                 Bp
   1                                 
   1